1 is the original, and 5 is the final filtered version thats probably going into a bank
i realize i lost some sound from 1-5, ill see if if i wont just add 1 as well
shape filters.. i dont know, they resonate at certain points i guess
a dual filter is mostly 2 situations when i make instrus:
1. Low vs Band
2. Low vs Low
in other words, its just something i do.. i dont really know all the magic behind it
ok, first you have 2 filters, that work side by side
different cutoffs, except both move at the same time and affect the sound on a different level
so its like your shelve filter, except it doesnt have gain
it has at least 2 filters with:
1. Cutoff, and filter bandwidth mode
2. resonation
3. level (very important)
and optionally panning, but i deem that mostly useless...
and then you have a master cutoff, that works two ways
low end and high end
thats the magic to it.. you can tweak both the minimum and maximum value (offsets) to any filters in the dual-filter thingie
i will try and make a real instrument that "lives" only this method
and you'll see.. it can be a good thing
also to make the dualsaw you gotta have a saw generator
unison, STRAIGHT, medium detune and voices (btw you should try add phat unison.. great for pads)
throw in a pattern which only plays itself
throw in a notepitch and turn the pitch to a low but noticable value
throw in a couple of filters, one that moves, and the rest to tweak the sound
eq in the high bw of the sound, to get the gliding audible
then you HAVE to make a decent delay that doesnt drown, but rather makes the sound continous
and maybe a little reverb to smoothe it out, if you prefer
then output and blasting sound
to make this kind of "sound" you also have to have a continous notation as well from your VST host
btw i find that the portamento in pattern and note pitch works different
which is a godsend... two completely different portamento sounds
drool-worthy
i hope i didnt forget anything