Seed

General feedback, questions and feature requests.
Post Reply
MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Seed

Post by MadGonzo »

Need seed value on all random generators, to reproduce certain things
impossible to make good song with random randomness :P

it should be a sliding thing, such as being able to go back to a previous value
karmafx
Site Admin
Posts: 1194
Joined: 07 Mar 2005 16:37

Re: Seed

Post by karmafx »

seed is reset on transport change. so no random randomness 8)
but agreed, the seed is fixed.
MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Seed

Post by MadGonzo »

I see
well i produced this yesterday:
http://commandante.fwsnet.net/modmosaic.mp3

i have a better version on my desktop but that version is also too long
the original has a very "noisy" peak resonance+drive, but still sounds ok
i always forget to render partials :P
karmafx
Site Admin
Posts: 1194
Joined: 07 Mar 2005 16:37

Re: Seed

Post by karmafx »

just to be clear..by transport change I mean that everything is reset when you click play/stop in the host (or render the song). If this is not the case, then it's a bug.. :o

really nice tune. it's a little too distorted for my taste... :roll: but the melody, randomness and atmos is top-notch! 8) 8)
MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Seed

Post by MadGonzo »

if its start/stop then randomness is random
you really need seed mechanics :P
you should hear the same thing no matter where you start/stop or how many times you do it
karmafx
Site Admin
Posts: 1194
Joined: 07 Mar 2005 16:37

Re: Seed

Post by karmafx »

MadGonzo wrote: you should hear the same thing no matter where you start/stop or how many times you do it
eh, in that case, would you like the the seed to depend on the song position ?

You see, there are two different scenarios:

1) you move to pos 0 and hit play: The synth resets the seed.
then you move to pos 1 and hit play: The synth resets the seed.
So you will hear the same result (if youre playing the same and that pos of course).

2) you move to pos 0 and hit play. The synth resets the seed.
then you move to pos 1 and hit play: The synth calculates what the seed would be at pos 1, if it had been playing from pos 0, and resets to that seed.

In both scenarios it can be argued that you "hear the same thing".
Number 1) is how it works now. Number 2) is more difficult, especially since the song position isn't reliable in some hosts. :roll:
karmafx
Site Admin
Posts: 1194
Joined: 07 Mar 2005 16:37

Re: Seed

Post by karmafx »

come to think of it this must be an issue in several plugs that uses random.
if anyone knows of a plugin that handles this in a "good way", please enlighten me :)
MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Seed

Post by MadGonzo »

karmafx wrote:come to think of it this must be an issue in several plugs that uses random.
if anyone knows of a plugin that handles this in a "good way", please enlighten me :)
Glitch is a VST fx plugin that does seeding REALLY well
i dont know how they do it, but considering i get the same sound at the exact same position in song, its reliable
usually when i use glitch i find a seed that works, then im done with it

i cant usually get 2 good randoms at 2 different positions without using 2 glitches
its a limitation, but a small one...

i used glitch in jetlag.mp3 and 2players.mp3
karmafx
Site Admin
Posts: 1194
Joined: 07 Mar 2005 16:37

Re: Seed

Post by karmafx »

Thanks ! I'll check it out. 8)
Post Reply