Nice looking patch cables
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Nice looking patch cables
I kno this is not a necessity, but it would rock if instead of only lines, you had an option to use those awesome smoothed, cool looking electric cables.
Nice 'bouncy' bezier ones...that would be the icing on the cake...
I beg of u
and when ur in cable mode then like each module has an ouput socket, and an input socket at the top, and all knobs have a input socket next to them...
Nice 'bouncy' bezier ones...that would be the icing on the cake...
I beg of u
and when ur in cable mode then like each module has an ouput socket, and an input socket at the top, and all knobs have a input socket next to them...
Re: Nice looking patch cables
Hi Matthew, Thanks for the idea
However, I'm sorry to say that is not at the top of my list.
I have tons of stuff to implement before I start doing eyecandy stuff like that.
And seriously, wouldn't you choose a synth that *sounds good* over a synth that *looks good* any day ?
Maybe, when I run out of sound stuff to code, I'll consider it.
I will however add some user friendly skin-support soon...
- KarmaFX
However, I'm sorry to say that is not at the top of my list.
I have tons of stuff to implement before I start doing eyecandy stuff like that.
And seriously, wouldn't you choose a synth that *sounds good* over a synth that *looks good* any day ?
Maybe, when I run out of sound stuff to code, I'll consider it.
I will however add some user friendly skin-support soon...
- KarmaFX
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this flash project posted here demonstrates the bouncy cable effect quite well - now i know that the FLash drawing api is entireley different to the way karmas gui drawing system works, but i wonder if the maths behind this flash will help you out - its really straightforward and looks really cool. heres an example of it in action
http://www.kirupa.com/forum/attachment. ... 1144235276
and if you have flash you can view the .fla file to see how its done. its really easy to change the bounciness and speed of the wire movement just bay changing a couple of values....
http://www.kirupa.com/forum/attachment. ... 1144302625
if you cant get a trial of flash or whatever to look at it - the gist of the code is
this is the sort of 'global' code that draws the line that is calculated in the code below, every frame
this goes in a small invisible object that simualtes the control point of the curve. it contains the math to work out the bounciness and elasticity
http://www.kirupa.com/forum/attachment. ... 1144235276
and if you have flash you can view the .fla file to see how its done. its really easy to change the bounciness and speed of the wire movement just bay changing a couple of values....
http://www.kirupa.com/forum/attachment. ... 1144302625
if you cant get a trial of flash or whatever to look at it - the gist of the code is
this is the sort of 'global' code that draws the line that is calculated in the code below, every frame
Code: Select all
_root.onEnterFrame = function() {
_root.createEmptyMovieClip("line", 1);
_root.line.lineStyle(10, 0xFF3300, 100);
_root.line.moveTo(p1._x, p1._y);
_root.line.curveTo(pm._x, pm._y, p2._x, p2._y);
};
this goes in a small invisible object that simualtes the control point of the curve. it contains the math to work out the bounciness and elasticity
Code: Select all
onClipEvent(load){
targX = 0;
targY = 0;
vx = 0;
ax = 0;
vy = 0;
ay = 0;
d=0;
}
onClipEvent(enterFrame){
d = Math.sqrt(Math.pow(_parent.p1._x - _parent.p2._x,2)+Math.pow(_parent.p1._y - _parent.p2._y,2));
targX = (_parent.p1._x + _parent.p2._x)/2;
targY = (_parent.p1._y + _parent.p2._y)/2+d/2;
ax = (targX-_x)*0.3;
ay = (targY-_y)*0.3;
vy += ay;
vy *= 0.8;
vx += ax;
vx *= 0.8;
_x += vx;
_y += vy;
}
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Lines would be OK, if...
... I could see them better. Thin gray on gray and dark red on dark gray are not the best recipes for readability...
Regards,
TG
Regards,
TG
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Would it be possible to make this user-definable?
I'm trying to do a skin via reshack (though my gfx talents aren't particularly great and haven't been exercised in a long time, so I can't promise anything) and it would be helpful to be able to choose the colour. If not though, how about picking a colour from the modules themselves? Maybe the modulation comp yellow for modulation routings, and the lighter blue waveform colour from the sampler for audio?
Looking forward to the new version.
I'm trying to do a skin via reshack (though my gfx talents aren't particularly great and haven't been exercised in a long time, so I can't promise anything) and it would be helpful to be able to choose the colour. If not though, how about picking a colour from the modules themselves? Maybe the modulation comp yellow for modulation routings, and the lighter blue waveform colour from the sampler for audio?
Looking forward to the new version.
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YEEEEEEEEHAAAHHH!!!!! They look gorgeous! Brilliant!
Out of curiosity - did you happen to use any resemblance of that code i posted? I doubt it as Actionscript is very different - but just wondering ...
That is so cool!! looks brilliant!!!!!!!!beautiful!!!!!
Man ur a champ - u actually listen to my suggestion - that is so cool!
I reckon my Korg Legacy loving friend will like this for sure too...
Out of curiosity - did you happen to use any resemblance of that code i posted? I doubt it as Actionscript is very different - but just wondering ...
That is so cool!! looks brilliant!!!!!!!!beautiful!!!!!
Man ur a champ - u actually listen to my suggestion - that is so cool!
I reckon my Korg Legacy loving friend will like this for sure too...
Glad you like it
Yes, the code you posted actually did help. So Thanks !
Of course I had to roll my own thick bezier line rasterizer.
But it served well as inspiration.
The performance is actually better than previous releases in linear mode.
(I optimized it hevaily) In bouncy mode it is slightly slower, but this is only because they are animated for a while when they bounce
- KarmaFX
Yes, the code you posted actually did help. So Thanks !
Of course I had to roll my own thick bezier line rasterizer.
But it served well as inspiration.
The performance is actually better than previous releases in linear mode.
(I optimized it hevaily) In bouncy mode it is slightly slower, but this is only because they are animated for a while when they bounce
- KarmaFX
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Yuk! Bouncy cables, glad you can switch it off
The curved ones might be good though to see where everything's going.
So.... I downloaded Reshack, looks like I can replace your graphic elements with different ones? I shall try to bang together an Ableton stylee 2D skin.
I already made a skin for Drumular... a popular download on the Ableton forum Life is 3 dimensional, but a computerscreen is flat!
The curved ones might be good though to see where everything's going.
So.... I downloaded Reshack, looks like I can replace your graphic elements with different ones? I shall try to bang together an Ableton stylee 2D skin.
I already made a skin for Drumular... a popular download on the Ableton forum Life is 3 dimensional, but a computerscreen is flat!
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No, the link should be okay... I think.. Have just tested and it looks fine ?!
In any case, here is the direct link:
http://karmafx.dk/KarmaFX_Plugin_Pack17.exe
In any case, here is the direct link:
http://karmafx.dk/KarmaFX_Plugin_Pack17.exe
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