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Posted: 04 Jan 2017 17:08
How is KarmaFX coded? I get relatively high CPU use compared to other synths.
Is it a synthedit or similar creation or C++ from the ground up?
Re: KarmaFX coding
Posted: 07 Jan 2017 13:30
Yes, it is C++ and assembler from the ground up
No corners have been cut in terms of accuracy. It's non fixed function due to its modular nature and 100% sample accurate, even for stuff like modulation, which can get heavy on the CPU.
However, if you have a specific patch in mind that is more heavy than is reasonable, please let me know, and I will profile it!