Consonance

Additional banks and user patches, submit your own!
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MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Consonance

Post by MadGonzo » 21 Nov 2008 16:36

Unique trance leads mostly, some basses, strings and pads

http://commandante.fwsnet.net/Consonance.rar (15.03.2009)

bank example(s)
http://commandante.fwsnet.net/consonance.mp3
http://commandante.fwsnet.net/overdrive.mp3

testing midi(s)
http://commandante.fwsnet.net/armin_van ... staina.mid

In the comment section for the sound "Strong HF lead" ive added example for how to properly use that sound
I also added an example version below it
( http://commandante.fwsnet.net/HFLeadExample.mp3 )
Last edited by MadGonzo on 16 Mar 2009 22:16, edited 20 times in total.

karmafx
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Re: Consonance

Post by karmafx » 23 Nov 2008 13:04

Great stuff ! Keep it up !!!!!! :)

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 11 Jan 2009 01:42

Ok, added first release of my Consonance patch bank
I am in no way happy with the sounds there, which is why this took so long
But, should be something that could be tweaked one way or another
some are good, some aren't

example2: http://commandante.fwsnet.net/patch.mp3 (450kbps)

I also have a request:
Notice how with ie. one of the last patches if you toggle Trigger on Generator1 on and then off again the song will be phasing (it was a bug back in the day, though now if you reinit the problem goes away so its not a problem)
It's actually a cool feature, and the phasing depends on the Detune value of Unison... So please add an option to allow it! :P

EDIT: added some basses, i think :/
http://commandante.fwsnet.net/unknownst.mp3 (weirdest remix i ever made)

karmafx
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Re: Consonance

Post by karmafx » 11 Jan 2009 23:27

Nice update, MadG 8) 8) Thanks.
Would you like me to add the bank to the stuff page ?

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 11 Jan 2009 23:38

Sure, 13 instrus already.. will try to finished them and add some more
but it most likely wont happen soon
im trying to up the quality from the previous one
including both tweakbuttons and overall sound
the latter bank had too much generic in it, and it was more a learning experience for me than this bank so

EDIT: ok updated
http://fwsnet.net/mp3/gonzo-hope_3.mp3 original
http://commandante.fwsnet.net/gonzo-hope_4.mp3 karmafx version

EDIT2: Ive been working on that thingie since i posted, of course
its gotten alot better, and ive added some important variations of the instrument type but im working out some sound issues :P

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 14 Jan 2009 03:33

Ok, I was a little ashamed of my previous instrument attempt
Mostly because the difference between original (using V-station) and the old patch was too great, and so many instrument on the bank had flaws

Conjured up this:
http://commandante.fwsnet.net/kfx (kfx mp3=latest patch, _5 = some bank preset)
the .fsc file is a notation file for FLStudio, opened from within a piano roll (File menu) and contains notation used in these xperymentz (xyz!)

also bank updated, so it can be put on the stuff pages without me losing sleep over it :P
the thing im most happy with is how kfx really did have everything there already
for instance turning down the amount of distortion used worked for short decay parts, but not for fullblown song so i just inverse-automated a bind in kfx using envelope with negative offset
well, its not a complete instrument yet anyways, it doesnt sing as much as the original but it has the same exact sound base :)
that's something

karmafx
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Re: Consonance

Post by karmafx » 14 Jan 2009 10:51

cool. Sounds good! 8)
...and thanks for the update and the heads-up!
what description should I put next to the bank?

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 15 Jan 2009 23:49

updated, added some crazy good instrus and tweaked the ones already there
should be a pretty unique sounding bank imo

put description "Unique trance leads, basses, arps and pads."

Recommended midi for testing instrus:
http://commandante.fwsnet.net/armin_van ... staina.mid
needless to say not all instrus sound good with this one, but most should

In the comment section for the sound "Strong HF lead" ive added example for how to properly use that sound
I also added an example version below it
Or my version: http://commandante.fwsnet.net/HFLeadExample.mp3

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 17 Jan 2009 11:18

made some demo showing the dissent sound, which is the first sound i made for this bank :P
http://commandante.fwsnet.net/eternal.mp3
and a different kind, with better distortion + some new bass and generic pad
http://commandante.fwsnet.net/ffrfrr_3.mp3
same lead all the way through, just automated, best heard with headset :)

karmafx
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Re: Consonance

Post by karmafx » 19 Jan 2009 23:10

ok. Thanks!..Bank has now been uploaded to stuff section, including the demo tunes. 8)

http://karmafx.net/stuff/

EDIT: PS: Let me know if you have a homepage I should link to.

MadGonzo
Posts: 296
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Re: Consonance

Post by MadGonzo » 24 Jan 2009 22:18

no homepage :P just some old programming projects

bank updated, added several instrus and fixed some others up a little

karmafx
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Re: Consonance

Post by karmafx » 24 Jan 2009 23:02

Great! 8) 8)
btw: I've made around 20 variations of patch #5 during my speed tests! :mrgreen: I can send them if you want?

MadGonzo
Posts: 296
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Re: Consonance

Post by MadGonzo » 25 Jan 2009 12:29

karmafx wrote:Great! 8) 8)
btw: I've made around 20 variations of patch #5 during my speed tests! :mrgreen: I can send them if you want?
sure

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 25 Jan 2009 23:24

Added several variations created by karmafx :) (some were just very generic i suppose, some very nice)
and some of my own previously or newly created, some even variations of the variations :P

other than that, this is the mandatory example mp3
http://commandante.fwsnet.net/sintehest.mp3

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 26 Jan 2009 19:44

knob binding no#7 (0->7=8) is bugged, always resets to 0 (50%) no matter what :P happens everywhere

i rendered a demo from the new IEFL instrument patches i made (final and special version) ((though i lost the best final version i made, i managed to remake it))
but the demo is outdated by now and doesnt reflect the awesomeness of the new final sound(s) :P

thus
bank updated!

ps. the iefl sound is one of the few sounds i make that you actually have to buy for real money ;) so be appreciative instead where credit due

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 27 Jan 2009 22:28

http://commandante.fwsnet.net/guitartest.mp3
added virtual guitar patch to bank, updated

if you think this is based off of your resonant dissent thing youre sorely ... actually it is :P

karmafx
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Re: Consonance

Post by karmafx » 27 Jan 2009 23:49

:D

karmafx
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Re: Consonance

Post by karmafx » 28 Jan 2009 00:39

MadGonzo wrote:knob binding no#7 (0->7=8) is bugged, always resets to 0 (50%) no matter what :P happens everywhere
can't reproduce...please explain some more ?...which knob? on the control panel?

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 28 Jan 2009 07:12

yes, control panel
its a bug that occurs pretty much all the time
rarely, if ever, does it not reset to 50% value

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 01 Feb 2009 01:31

http://commandante.fwsnet.net/aylakfx.mp3
only consonance patches, 30min work
didnt sound any goodon my speaker system (that i rarely use), but very ok on my headset
dont ask me why :P

karmafx
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Re: Consonance

Post by karmafx » 02 Feb 2009 02:49

sweet !! :D 8) 8)
the bank is really starting to sound good. :twisted:
just me know when I should update the stuff section...

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 02 Feb 2009 19:35

i think you can update the bank today
currently making a new bank "theme" :P so to speak
mostly because i invented a new kind of lead, and including the whole reverb shebang
so it sounds nice, i like it, which never happens
going all out on the demo

edit: and here it is
http://commandante.fwsnet.net/consonance.mp3

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 06 Feb 2009 17:26

http://commandante.fwsnet.net/aylakfx_2.zip
FLStudio 8 ayla thing, this bank has the instrus already

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 07 Feb 2009 16:18

http://commandante.fwsnet.net/gonzo-hope_10.mp3
updated bank and added a couple of other instruments

the latest pad in pank is what im working on atm
http://commandante.fwsnet.net/zanarkand_3.flp (FL8 project)

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 13 Feb 2009 19:27

As promised super glidesaws
http://commandante.fwsnet.net/jetlag_4.mp3
just replaced lead with a glidesaw
new bass also

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 13 Feb 2009 20:51

http://commandante.fwsnet.net/consonancebankdemo.mp3
added many instruments using same arrangement, same kfx reverb and only 1 automation per instrument :)

karmafx
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Re: Consonance

Post by karmafx » 14 Feb 2009 12:04

sweeeet! :mrgreen:

MadGonzo
Posts: 296
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Re: Consonance

Post by MadGonzo » 18 Feb 2009 21:30

Added some unusual instruments to bank
demo: http://commandante.fwsnet.net/daylight.mp3
not really my thing, so i have no idea if it sounds good or not
its not pleasing to my ears at least :P i liked the lead

karmafx
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Re: Consonance

Post by karmafx » 18 Feb 2009 22:02

nice song !! 8) 8) 8)

MadGonzo
Posts: 296
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Re: Consonance

Post by MadGonzo » 19 Feb 2009 23:59

well i couldnt really make the instruments sound that way without the high end killing my ears
ill try with some extra filtering
you should look into what combination would give better results
its a pretty cool idea for an instrument :P

karmafx
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Re: Consonance

Post by karmafx » 20 Feb 2009 00:28

Yeah...the lead sound pretty harsh, but good nontheless...maybe a little filtering and a pinch of verb will do the trick :twisted: ...also the guitar type lead in the background sounds good...what is that? :P

I'm wrapping up v.1.05 as we speak. Hope to have a test version ready tomorrow. :wink:

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 20 Feb 2009 20:59

karmafx wrote:Yeah...the lead sound pretty harsh, but good nontheless...maybe a little filtering and a pinch of verb will do the trick :twisted: ...also the guitar type lead in the background sounds good...what is that? :P

I'm wrapping up v.1.05 as we speak. Hope to have a test version ready tomorrow. :wink:
guitar like instru is a patch in the bank, fool :P

http://commandante.fwsnet.net/dissonnance.mp3
quite a disappointment for a top notch lead :P i guess the notation sucks
i find that half the time i almost scrap instruments they often sound good on other pieces of work

karmafx
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Re: Consonance

Post by karmafx » 21 Feb 2009 04:03

MadGonzo wrote:guitar like instru is a patch in the bank, fool :P
:oops: :oops: sorry...my head has soaked in code for too long I believe.... :wink: but it does sound nice :mrgreen:

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 21 Feb 2009 09:50

http://commandante.fwsnet.net/overdrive.mp3
using virtual guitar + dissonance lead :)
both working good in a fitting enviroment, as i already knew
just very bad example demo last time

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 23 Feb 2009 21:04

http://commandante.fwsnet.net/gtrgrtght ... jrtjgr.mp3
chorused lead #1, not bad if used correctly

http://commandante.fwsnet.net/ifeellove2.mp3
chorused lead #2, pretty good lead
i didnt get to automate it much, but it could use some work
generally i dont consider a lead finished until it can be:
1. extra/nonzero detune sounds awesome
2. extra amp parameters available
3. plucking mode possible
4. insane filter pass buildup

it has only 2. and 3., so its just like a generic patch :P
especially that the lead sounds ruined at higher cutoffs makes it bad

also bank updated

karmafx
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Re: Consonance

Post by karmafx » 24 Feb 2009 10:35

Beautiful !!!! 8) 8) 8)

karmafx
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Re: Consonance

Post by karmafx » 24 Feb 2009 22:44

I've udpated the stuff page with the latest bank. 8)
Let me know if you would like the demo sound replaced too.

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 27 Feb 2009 21:55

http://commandante.fwsnet.net/bulgarian_3.mp3
same old, same old, just better i guess :P cant tell anymore

http://commandante.fwsnet.net/synaesthesia_18.mp3
voice like, killing my ears because of resonance
ill try to figure out why later
its uh the feedback on the chorus but not the root cause ofc
i de-annoyified it a little with the phaser, and down volumed it


karmafx
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Re: Consonance

Post by karmafx » 04 Mar 2009 12:58

great stuff! 8) 8)
I especially like the lead sound in 2players ! :D

MadGonzo
Posts: 296
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Re: Consonance

Post by MadGonzo » 06 Mar 2009 19:40

http://commandante.fwsnet.net/davejoy_2.mp3

finished some of the stuff i hadnt earlier, learned some new tricks etc. :)
bank updated

gonna move on to "softy trance" stuff now, not that i havent mixed in some now and then
i just need to complement the bank with some lush pads and leads etc.

MadGonzo
Posts: 296
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Re: Consonance

Post by MadGonzo » 06 Mar 2009 22:30

http://commandante.fwsnet.net/boa.mp3
kfx demo pro version
example of how to use my instrus, as opposed to how not to (my demos) :P

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 10 Mar 2009 22:35

my first, best and worst attempt at psytrance
http://commandante.fwsnet.net/psytrance.mp3
pretty heavy beat :|

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 13 Mar 2009 20:14

http://commandante.fwsnet/human_6.mp3
god knows i tried to make that sound good, it just didnt.. :(
no compression either :P

btw. just in case anyone wonders, i always keep my synths undetunable
just set detune to zero, and sometimes try with Trigger on for extra hit (on the generator always top-left)

edit: the kick is based off of your sine kick, except triangle, smaller freq modulation and some other stuff :P
at least i learned something from it, though the kick could be better

MadGonzo
Posts: 296
Joined: 07 Jun 2008 23:14

Re: Consonance

Post by MadGonzo » 15 Mar 2009 17:26

Updated bank
Maybe finished with it... some pretty amazing leads in there :)

http://commandante.fwsnet.net/Consonance.rar
Same url

karmafx
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Re: Consonance

Post by karmafx » 02 May 2009 17:56

MadGonzo wrote:my first, best and worst attempt at psytrance
http://commandante.fwsnet.net/psytrance.mp3
pretty heavy beat :|
seems, I missed this post ! Interesting! 8) ....that beat is pretty crazy ;-)

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