Offer for KARMA_FX
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Hi karmafx!
Apologize for mess..
1-Yes better use the slider(-0+) with automation on relationship to assign the importance miscellaneous with one LFO on different components simultaneously - will comfortable and will save CPU also,instead of use two and more alike LFOs.
For example: simultaneously -
1 LFO ---> +120 ---> Delay
1 LFO ---> -70 ---> Amplefier
1 LFO ---> +20 ---> Filter1
1 LFO ---> -67 ---> Reso Filter2
2- "copy" and "paste" components - its will good particularity.
Apologize for mess..
Yes, but its only 1 OUT slider.. I want moreSlider with Automation:
is this a volume control ?
If so, why can't you simply use the "out" sliders `?
1-Yes better use the slider(-0+) with automation on relationship to assign the importance miscellaneous with one LFO on different components simultaneously - will comfortable and will save CPU also,instead of use two and more alike LFOs.
For example: simultaneously -
1 LFO ---> +120 ---> Delay
1 LFO ---> -70 ---> Amplefier
1 LFO ---> +20 ---> Filter1
1 LFO ---> -67 ---> Reso Filter2
2- "copy" and "paste" components - its will good particularity.
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I'd really like a copy/paste for whole modules.
I just about understand Alexeus' suggestion for per-line modulation signal sliders. I think it's a good one.
Mainly for the reason that being able to control the modulation signal per connection could cut down the number of modulation modules used. I very often set up my modwheel to affect a few parameters at once in a patch, and I have multiple modules to get the same modwheel movement affect parameters by different amounts.
I just about understand Alexeus' suggestion for per-line modulation signal sliders. I think it's a good one.
Mainly for the reason that being able to control the modulation signal per connection could cut down the number of modulation modules used. I very often set up my modwheel to affect a few parameters at once in a patch, and I have multiple modules to get the same modwheel movement affect parameters by different amounts.
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hmmm.... I think I understand...because it is difficult to tweak some module to your favorite settings every time ?!Alexeus_Knober wrote:I want to save settings of modules in files..
I'll think about it...Sounds like a >> version 1 feature though...
Also, I'm reconsidering the volume control/inverter on wires idea.
It is not free though, i.e., the signal has to be processed for each wire,
so in many cases it might actually consume more cycles, but I'll consider it.
btw: I'm currently optimizing parts of the core KarmaFX engine, rewriting selected loops in SSE, etc.
A song that before ate 60% CPU (2 KarmaFX Synth instances + 5 KarmaFX Filter + 1 KarmaFX Reverb + 2 KarmaFX Delays + a few NON-KarmaFX plugs) now eats 38%.
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!!!karmafx wrote:Also, I'm reconsidering the volume control/inverter on wires idea.Alexeus_Knober wrote:I want to save settings of modules in files..
It is not free though, i.e., the signal has to be processed for each wire,
so in many cases it might actually consume more cycles, but I'll consider it.
btw: I'm currently optimizing parts of the core KarmaFX engine, rewriting selected loops in SSE, etc.
A song that before ate 60% CPU (2 KarmaFX Synth instances + 5 KarmaFX Filter + 1 KarmaFX Reverb + 2 KarmaFX Delays + a few NON-KarmaFX plugs) now eats 38%.
- KarmaFX
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Yes, I spoke about this!Depends on what you mean by "unison"... ?!
I'm guessing you mean layering detuned generator to fatten up the sound...but please explain ....
Good Unison as in Z3tA+ or Zero_VECTOR.
But synthesizer very luxurious even without this
Thanks!!
PS - Karma_Talk_6.mp3 - inimitable !
Ok, I don't know these synths. Will give it a try. Thanks.Alexeus_Knober wrote: Yes, I spoke about this!
Good Unison as in Z3tA+ or Zero_VECTOR.
But synthesizer very luxurious even without this
not sure what you mean, Alexeus. You can't imitate talk 06 patches ?Alexeus_Knober wrote: PS - Karma_Talk_6.mp3 - inimitable !
which sounds exactly ? I assume you have looked at the patch list:
http://karmafx.dk/forum/viewtopic.php?t=82
?
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Exсuse me Kasper, but can you add to modules of generators, slider or knob ( + - 6 octaves ) for example? Very difficult create now simple patch with frequency more 2 octaves, if i add more than "1 NotePitch" controller and more 1 voice poly - its take me bugs (frequency) when playing notes.
Its save CPU too, if dont add new controllers for and its simple and cool for create patch.
- sorry if not understand.
PS - In "Reverb" module of sinth in filter section - bug (self-excitation) - Windows may down even. If I turn "off" filter self-excitation no, and all normal.
Sistem XP, FL Studio.
Thanks !
Its save CPU too, if dont add new controllers for and its simple and cool for create patch.
- sorry if not understand.
PS - In "Reverb" module of sinth in filter section - bug (self-excitation) - Windows may down even. If I turn "off" filter self-excitation no, and all normal.
Sistem XP, FL Studio.
Thanks !
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Last edited by Alexeus_Knober on 20 Mar 2006 15:32, edited 1 time in total.
until we get a dedicated granular sampler - which would be a great addition by the way - you can get some grainy like effects by modulating the position control on the standard sampler. i've just set up one with an hfo(triangle), lfo(sq wave) and a step modulator (fairly random), and by tweaking the modulator speeds and gains you can get some really cool glitchy/granular effects. passing the sampler output through an fm control for a bit of pitch control and a filter to smooth out any sharp edges and it's really quite nicecreepjoint wrote:
I would love to see a granular sample oscillator/sample player module
this experiment did lead me to some feature requests though
1) a sample and hold module so i can use a noise source to give a random value - good to fully randomise the sample position
2) the ability to rename modules (so i can remember which modulator is which on the pull down menus)
3) a way to link a 'synth' control knob to a drop down selector (in this case the speed control of the step modulator) , also if the 'synth' knobs are renamed with too long a name they should wrap onto two lines rther than overlapping
4) a way to make modules free run (in or out of sync) without needing a midi trigger to start them
but hey this synth is a lot of fun as it is
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I may be getting you wrong, but doesn't the LFO module with the random waveform suffice for this function? As audio and modulation signals are interchangeable in KarmaFX, you should be able to use a noise oscillator to modulate things as well.Hengy wrote:1) a sample and hold module so i can use a noise source to give a random value - good to fully randomise the sample position
I'd find this really useful. Especially when modules are in titlebar only mode.Hengy wrote:2) the ability to rename modules (so i can remember which modulator is which on the pull down menus)
With the latest version, you shouldn't have this problem - just turn the "trigger" switch off on the module you want and it will now synchronise to your host transport.Hengy wrote:4) a way to make modules free run (in or out of sync) without needing a midi trigger to start them
I couldn't agree more.Hengy wrote:but hey this synth is a lot of fun as it is
About your granular setup, I've been thinking of something similar as well. Wouldn't routing the sampler through to a few delays with different timing settings bring this even closer to granular synthesis? Might try your idea with this when I get home.
yes, but the random waveform is too fast fo me, i'd like a slow random step change, which i think a sample and hold would do - but i may e completely wrongrobenestobenz wrote:I may be getting you wrong, but doesn't the LFO module with the random waveform suffice for this function? As audio and modulation signals are interchangeable in KarmaFX, you should be able to use a noise oscillator to modulate things as well.Hengy wrote:1) a sample and hold module so i can use a noise source to give a random value - good to fully randomise the sample position
oh i was being an arse... i wondered why it wasn't free running, i hadn't turned ext's transport onrobenestobenz wrote:With the latest version, you shouldn't have this problem - just turn the "trigger" switch off on the module you want and it will now synchronise to your host transport.Hengy wrote:4) a way to make modules free run (in or out of sync) without needing a midi trigger to start them
mmmm a set of delays in the modulation paths might also be funrobenestobenz wrote:About your granular setup, I've been thinking of something similar as well. Wouldn't routing the sampler through to a few delays with different timing settings bring this even closer to granular synthesis? Might try your idea with this when I get home.
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yes the random lfo does exactly what i wanted - for some reaon i had not noticed it and had tried to use a noise osc - duh
still can't get the sampler to free run though, i can only get it to work by giving it an initial midi note and letting it run in 'loop' mode - which is no hardship... i'll get there one day
still can't get the sampler to free run though, i can only get it to work by giving it an initial midi note and letting it run in 'loop' mode - which is no hardship... i'll get there one day
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Sounds like a good idea for a feature request to me. I mean, a sampler is usually something you play so I'd guess that's why it needs notes to trigger it. But in KarmaFX it can be used as a sound source as much as an instrument, so I think having the same style of trigger option as everything else would be great.Hengy wrote:yes the random lfo does exactly what i wanted - for some reaon i had not noticed it and had tried to use a noise osc - duh
still can't get the sampler to free run though, i can only get it to work by giving it an initial midi note and letting it run in 'loop' mode - which is no hardship... i'll get there one day
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Hi Alexeus !
I'm happy to inform you that I've followed your suggestion and added this feature to the latest 0.94 release of the synth.
To access it right click on "freq" or "freq2" and select the appropriate options from the submenus under "Range" and "Snap", where range is
2, 4, or 8 octaves, and snap is "none", "cents", "semitones" and "octaves".
It is actually quite useful, since it is now possible to modulate these knobs directly instead of bothering the controller.
So, hope you like it and Thanks for the suggestion !
btw: The same options are available in Osc1 and Sampler.
I'll propably be adding these kind of options to more knobs in the future.
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This is really cool. However, I think there is a bug somewhere. Try setting the range to 4 octaves and snap to semitones. It is not possible to set the frequency to 5 semi. At 14, it's 4 semi, at 15, it's 6 semi. Sounds like some rounding error. Actually, I played with it some more with a tuner attached to the output, the snapping acts really weird. Start increasing frequency (starting from 440hz, A), you will hit A# at 2 (it still reads 0 semitones), B at 6 (it reads 1 semitones), etc.
Also, it does not look like snap and range setting are saved in a patch.
Sorry for the quick bug report
Also, it does not look like snap and range setting are saved in a patch.
Sorry for the quick bug report
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YOOOOp - THANKS All work beautifully in FL Studio!robenestobenz wrote:Alexeus, it's out. Go have a look at the main page. Excellent suggestion re. the freq knobs - I'm glad it's been implemented.Alexeus_Knober wrote:Kasper - You are a good magician
We shall wait
But previous version was small bug (clicks) with delay communication volume (127) - now - that"s all right - sound clean
The Excellent realization "FREQ" and communication lines and 3 nice views
for wire appearance !!
PS - the small question - "delay" effect like is not synchronized automatically with host?
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you are right, the snap option is screwed.berksky wrote:This is really cool. However, I think there is a bug somewhere. Try setting the range to 4 octaves and snap to semitones....
should have someone looking over my shoulder when i code...i'm obviously too tired...
just ignore it, i'll fix so its good in next release.